![]() Clearly, the Capcom artists put a lot ofĮffort into making the SNK character sprites look as AWESOME as possible (and they certainly do). Seeing fan-favorites like Haohmaru, Rock, Yun, Maki, Eagle, and Kyosuke make their CVS debut was definitely exciting for returning players. The new characters introduced in CVS2 also represented exceptionally well, all around. The character voiceovers & soundĮffects are top notch (some borrowed from CVS1), and while some characters have a laughable "Engrish" sound to their voice, all characters' personalities and charm come through. Techno, but CVS2 definitely features some timeless, catchy tunes. The BGM's are a somewhat weird mixture of R&B and ![]() others are more quiet and serene - a good mix. SNK 2's traditional-style 2D visuals are sharp, featuring beautifully drawn 2D sprites and decently rendered (mostly) 3Dīackdrops. (I love seeing a proper 3-vs-1 ratio match, with that all-powerful single character holding their own!) Fair enough, but I personally think the ratio system makes CVS2 more fun. System isn't to your liking for some reason, the home versions of CVS2 include a feature to disable the ratio system and offer a basic 3-vs-3 mode. Feel more confident about 1 particular character in your team of three? Make that character ratio 2, with the other characters a ratio 1. Ratio system is the total opposite, making it hugely strategic element in the game. The ratio system of CVS1 was very "restrictive". Seriously, it's fun to experiment in this game. Like in CVS1, you still assign your points 2 + 2 (for a team of 2 characters), 1 +ģ also 2 characters), 1 + 1 + 2 (a team of 3 characters), or simply 4 (and fight Basically, characters who are chosen to have the most ratio points will dish out higher damage and have more health. Their team of characters to choose who will be the strongest (and in which order). ![]() ![]() Introduces the "Free Ratio System," allowing players to assign ratio points to While innovative, the Ratio System from CVS1 had flaws and was greatly improved upon. Personally, my go-to Grooves in CVS2 are C-Groove (because I love SFA3) and P-Groove (because I love parrying). (Of course, some are far more effective than others, but that's for long-term players to discover.) Even casual players can enjoy experimenting with different character / Groove combinations, meaning everyone can find a team and gameplay style that they enjoy using (perhaps far more than one). Possibilities and different gameplay strategies. (classic KOF style), or K-groove ( Samurai Shodown style).Ĭharacter in the game can use any of the grooves, making for essentially limitless On the SNK side, players can choose from S-groove ( KOF/ AOF style), N-groove ( Street Fighter III style, enabling parrying). ( Street Fighter Alpha 3 A-ism style), A-groove ( Street Fighter Alpha 3 V-ism style), and P-groove Variety of unique mechanics inspired by those classic games. Each Groove is represented by a specific Capcom or SNK-style power gauge and has a Most importantly, the gameplay and Groove system is a huge improvement over the prequel, making for a much more replayable and competitive fighting game over its predecessor.Īre six different "Grooves" players choose from after selectingĬharacters (in the first game, only 2 were selectable). With 3D elements, and many more ways to play with a total Groove system overhaul. CVS2 also presents a catchy new music style (awesome OST), interesting new stages For old school fighting game players, seeing these new takes on classic characters is worth the price of admission alone. Like the first game, CVS2 presents an amazing 2D art style (drawn by legendary Capcom & SNK artists, Kinu Nishimura & Shinkiro). This addition alone made the gameplay experience a huge improvement over the original. CVS2 also brought back the Capcom-style 6-button control scheme, giving all returning CVS1 / CVS: Pro characters new "mid" attacks (air/ground). Schools, Garou: Mark of The Wolves, The Last Blade and Final Fight. Capcom VS SNK 2 branched out deeper into both universes,īringing in personalities from more fan-favorite series, including: Samurai Shodown, Rival Like " King of Fighters VS Street Fighter" as the first gameĭid. Generous amount of new characters from both companies, and didn't feel as much The highly anticipated sequel to the originalĬapcom VS SNK crossover, CVS2 stormed into arcades andĬonsoles in 2001.
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